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Professional Projects

Gameplay Programmer

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Unreal Engine

C++

Third Person Co-op Shooter where players take on the roles of interplanetary garbage disposers tasked with escorting a train full of trash through a hostile alien enviroment.

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My first full project using Unreal Engine at U-tad, where I was in charge of the Character Controller, and Gunplay.​

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Gameplay Programmer and Designer

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Unity

C#

A casual monster hunting prototype for mobile phones, developed while I was working at Sync Games.

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As the main programmer and designer of the prototype, I worked on the Character Controller, and the monster's AI behaviours.

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Game Programmer and AI Designer

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Unity

C#

An experimental third-person action game where the player takes control of Mevye, a lone spy infiltrating a secret underground base shrouded in darkness. 

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I worked as the sole programmer of the project, taking on the challenges of developing all the mechanics, systems, and tools by myself.

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Puzzle Programmer and Designer

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Unity

C#

3D adventure game in first person where the player will have to solve a murder in a 30's train, obviously inspired by Agatha Christie.

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This was a small project developed with friends at U-tad as project task, where I was mainly involved in Puzzle and Systems programming.

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Solo Gamedev

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Unity

C#

A 2D Physics "Rage" Platformer game where the player has to launch a golf ball all the way to the cup. Made in less than a week.

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I published it on Google Play back in 2019, but it's no longer available to download today. 

Technical Experience

C++

C#

Lua

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Unreal Engine

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Unity

SDL

About Me

Hello! 👋

My name is Pablo, and I'm a Game Programmer with experience in Gameplay and System Programming, and also a Game Designer. I began my gamedev journey at U-tad as a Designer, but after getting into the habit of programming by making prototypes and learning in my free time, I decided to become a full time Programmer.

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I've always found game development and the technical side of it extremely interesting. That's why I strive to become a great developer, writing great code and elegant systems, and create exciting games that will one day leave a mark in the industry. I take game development as interesting and fun challenges, tackling them with perseverance and patience. I might be a little stubborn to always try to find the perfect solutions or being too nitpicky about details, but it is always with the intentions of delivering the best work I can!

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If you are interested in working with me, you have my contact links and my resume above.

Let's create something fun together! :)

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Pablo Gómez Platón, 2026

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